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VIRTUALITY The virtual has become especially associated with digital media, for example as virtual identities in chat-rooms or virtual reality in 3D computer graphic simulations. But the virtual also functions beyond the narrow association with computers, by providing another name for age-old debates about appearance and reality, fact and fiction, mind and body, idealism and materialism. Specific instances of these debates occur in aspects of computer culture. For example:
Thus the offline material world normally designated as "real" is only one of many realities among which there is no longer any authoritative hierarchy. A key figure in this line of argument is Jean Baudrillard. Essays such as "The Precession of Simulacra" (1983) propose the death of the real: a global culture is already upon us in the form of a sign economy, which systematically deauthenticates the self and the world and renders every aspect of them the subject of representation. The relationship between realism and romance is one of the staples of debate about James's fiction. His key essay "The Art of Fiction" (1884) makes a commitment to realism while rejecting narrow definitions of reality:
Some of the explorations of consciousness in his later works are indeed
very delicate shades - haunted visions markedly removed from the more
fully consensual and embodied world that his earlier work represents
and addresses. Hence the strand of judgment, typified by the chapter
on James in F. R. Leavis's The Great Tradition (1948), that prefers
the works of his early and middle periods on the basis that they are
more solidly real. By contrast, defenders of James's twentieth century
work point out that it does not simply retreat from reality. It seeks
new ways to (a) represent mind and body and (b) respond to the challenges
made by New Journalism, investigative biography and photography to the
traditional authority of literary culture to represent the real.
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